For the early part of my technology career, keyboards were the only user interface available. Even with early machines like the Apple II and the first IBM PCs, it was keyboards-only. But in 1984, Apple's Macintosh introduced the graphical user interface and mouse to a wide audience, and a whole new way to interact with a computer was born. Us old-timers took a while to get the hang of digital desktops and mice. But eventually, using them became second nature. Today, pretty much all of our computing devices use some form of graphical user interface with either a mouse, a stylus, or a user's finger as an input device. (Voice-activated gadgets like the Amazon Echo aside.) But after over three decades of mouse-and-keyboard computing, we're on the precipice of the next major advancement in user interfaces: Virtual and augmented reality, or VR and AR. Taken together, VR and AR are on track to become the dominant method of computer interaction within the next 10-1
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