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Showing posts with the label Strategy Analytics

Curing the Addiction to Growth

Companies in all industries eventually see their revenue growth slow. Retailers are no exception. Fickle consumers, intense competition, changing markets, and the rapid encroachment of online retailing all combine to exert pressure on the top line. The retail graveyard is filled with chains such as Circuit City, Austin Reed, Linens ’n Things, Loehmann’s, British Home Stores, RadioShack, and the Sports Authority—that expanded rapidly and then, faced with declining growth, couldn’t find ways to change course. What should a retailer do when growth slows? Is it doomed, or is there a way to prosper when its business matures? To answer these questions, we examined the financial data of 37 U.S. retailers with recent sales of at least $1 billion whose top-line annual growth rate had slowed to single digits. Some of these retailers had seen their bottom lines fall even faster than their top lines; others had achieved double-digit earnings growth and above-average stock market returns. Our

This Technology Could Replace the Keyboard and Mouse

For the early part of my technology career, keyboards were the only user interface available. Even with early machines like the  Apple   II and the first   IBM   PCs, it was keyboards-only. But in 1984, Apple's Macintosh introduced the graphical user interface and mouse to a wide audience, and a whole new way to interact with a computer was born. Us old-timers took a while to get the hang of digital desktops and mice. But eventually, using them became second nature. Today, pretty much all of our computing devices use some form of graphical user interface with either a mouse, a stylus, or a user's finger as an input device. (Voice-activated gadgets like the  Amazon Echo  aside.) But after over three decades of mouse-and-keyboard computing, we're on the precipice of the next major advancement in user interfaces: Virtual and augmented reality, or VR and AR. Taken together, VR and AR are on track to become the dominant method of computer interaction within the next 10-1